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Is Godot Good?

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As a game developer, and someone who spends the bulk of their time in Unity, I think it is a great idea to keep in touch with the other tech that is available out there. So I spent a weak doing the 2D and 3D tutorials in the Godot documentation and put my findings together […]

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How to model a stickman in Blender

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I thought it would be really cool to have a model of my own making to fiddle with. You know – create animations, textures and just to generally mess around with, and I figured it would make the most sense if I understood the makeup of the model rather than downloading one off the net.

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Textures

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Here you will find a list of the textures I’ve made for my YouTube videos Learning how to make weapon trails using textures

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How To Make A Smoke Trail In Unity

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I have recently been looking more into the world of shaders and particle effects in the Unity environment. I think a really good way to grasp the concepts related to creating some awesome looking effects, is to reverse engineer the way some of them are done by the pro’s over at Unity. In this article

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Solving Weapon Clipping in Unity

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If you, like me – have started writing an FPS game and have noticed that when you walk face first into an object whilst proudly pointing your gun at it, half your weapon is swallowed. Kind of like the image below: So I thought I’d look to the Unity team to understand how they have

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